General Informations
CHARACTER NAME: Lady Mirian RACE : Laan PROFESSION (Level) : Layman (6)
PLAYER NAME :  Mathieu (PNJ) TP(s) :  Cloistered Academic (L). Con Man (V). 
CAMPAIGN / GM : WaterFall City / Mathieu GENDER : Female ALIGNMENT : Loyal
 
AGE (REAL / APP.):  25 years old, appears to be ~ 18 HEIGHT (cm) : 171 WEIGHT (Kg) : 52
HAIR COLOR : Blonds vénitiens EYES COLOR : Bleus SKIN COLOR  : Pâle Appearance : 98
DEMEANOR :  Craintive, timide
TRUE ATTITUDE :  Déterminée, courageuse, mais naïve
Special status :  Member of the nobility.         
Special notes : Vénère le panthéon d'Orhan (peu fervente) Birthday : T.E. 6039, Orhan 2, Day 24.
Divine Status : Normal (5) 17 Grace Points Spell Casting +0, PP Rec. x 1, In +0, Protection vs Evil : +0
Racial Caracteristics
Some resistance to natural cold.
Recovery Factor : 1,5. Soul departure : 8. Body development : 0-7-6-3-1. Power Point development : 0-6-5-4-3.
Talents & Flaws
Talent [7] Ear for music :  You can reproduce any sound you hear. If the noise could not be reproduced by your vocal cords, you can reproduce it on an appropriate instrument. You can also play any piece of music you hear once (though not necessarily played well). You receive a special bonus of +25 to all singing and play instrument maneuvers.
Talent [10] Golden throat :  You have a soothing and calming voice. This gives you a special bonus of +15 to any maneuver where you verbally attempt to calm or persuade (singing, public speaking, duping, trading, acting, etc.).
Talent [5] Person placement :  You receive a special bonus of +50 to any maneuver for the purpose of remembering people's name and remembering where and when you last met them.
Talent [15] Noble :  You are a member of the nobility. You were either awarded nobility or inherited it from your parents.
Talent [30] Lifetime goal :  You have a goal (GM's approval) that controls your every move. You do whatever it takes to complete this goal. It should relate to most of your adventures, and should be a lifetime hope. Whenever you are involved in an action that is directly related to this goal, you receive a bonus of +5 to +15 to all of your actions. The total amount of the bonus is related to how closely your current actions will affect the outcome of your goal.
Flaw [5] Fragile wrists :  You wrists are susceptible to sprains. When you fall, leap climb, hang, throw an object, or attack with a melee weapon, there is a 2% chance that you will sprain your wrists. You are then stunned for d10 rounds, and operate at -50 for d10 days.
Flaw [10] Short of breath (major) :  You have fewer exhaustion points than your stats would dictate. Calculate your exhaustion points normally, then reduce them by 25%.
Flaw [10] Queasy :  Any time you see blood or gore, it makes you uneasy. Each time you even glance at something gory, you must roll d100 open ended and add triple your SD bonus. It the result is less than 101, you will operate at -30 until you can get away from the scene.
Stats and Stat Bonuses
STAT Temporary Potential Basic Bonus Racial Bonus Special Bonus Special Bonus Stat Bonus
AGILITY (Ag)   101 101 12 2   2 16
CONSTITUTION (Co)   45 45 0 2   0 2
MEMORY (Me)   70 70 1 2   0 3
REASONING (Re)   90 90 5 0   0 5
SELF DISCIPLINE (SD)   80 80 3 2   0 5
EMPATHY (Em)   80 80 3 2   0 5
INTUITION (In)   98 98 9 0   0 9
PRESENCE (Pr)   100 100 10 4   0 14
QUICKNESS (Qu)   98 98 9 -2   0 7
STRENGTH (St) 54 54 0 4   -2 2
Concussion hits, Penalties, Bleeding and wounds.
Concussion hits total Recovering Concussion hits taken Penalties Bleeding Wounds (Penalty)
59 1 per 3h activity Unconsciousness occurs at 59 & death at 104 75-100% (-30) : 45 Hits/rd Hits/rd   (                       )
1 per 1h rest 51-75% (-20) : 30 Hits/rd Hits/rd   (                       )
4 per 3h sleep 26-50% (-10) : 15 Hits/rd Hits/rd   (                       )
Realm of Magic and power points, Exhaustion Exhaustion Points Penalties   (                       )
Realm of Magic Recovering Power Points used Penalties 37 91-99% (-60) : 33   (                       )
Channeling 1 per 3h Activity   76-100% (-30) : 16 Used 76-90% (-30) : 28   (                       )
Power Points total 5 per 1h rest 51-75% (-20) : 11 51-75% (-15) : 19   (                       )
21 11 per 3h sleep 26-50% (-10) : 5   26-50% (-5) : 10   (                       )
Base Movement Rates and Paces Most Used Spell Lists Resistance Rolls
Base Movement with  Equipment (m/rd) 21 Spell List Number of ranks Total bonus Resistance Roll Total Bonus / Divine
Walk (x1) Fast Walk (x1,5) Run (x2) -   0 59 Channeling RR 37 / 37
21 32 42 -   0 59 Essence RR 10 / 10
Sprint (x3) Fast Sprint (x4) Dash (x5) -   0 59 Mentalism RR 37 / 37
63 84 105 -   0 59 Arcane RR 23 / 23
Base Movement without Equipment (m/rd) 21 -   0 59 Poison RR 16 / 16
Walk (x1) Fast Walk (x1,5) Run (x2) -   0 59 Disease RR 56 / 56
21 32 42 - Concussion's Ways 6 65 Fear RR 25 / 25
Sprint (x3) Fast Sprint (x4) Dash (x5) -  0 59 Heat RR 9 / 9
63 84 105 -  0 59 Cold RR 14 / 14
Languages Most Used Skills Defensive configuration / Jump capacities
Languages Ranks [Bonus] Skill, attack or action Bonuses Physical Initiatives (Qu) w and w/o weapon Mental Initiative (SD)
- Shay (Spoken) / (Written) 10 [70] / 11 [72] Diplomacy / Leadership / Public Speaking 81 / 71 / 81 No weapon 2D10 + 21 2D10 + 19
- Shay dialect (Spoken) / (Written) 10 [70] / 11 [72] Play instrument / Dancing / Singing 95 / 70 / 97 DB (melee)/divine DB (missile)/divine DB (directed)/divine
- Erlin (Spoken) / (Written) 9 [67] / 8 [64] Alertness / Observation / Locate Hidden 37 / 46 / 41 21 / 21 21 / 21 21 / 21
- Iylar (Spoken) / (Written) 4 [52] / 2 [46] Hiding / Stalking   60 / 56 DB (area)/divine DB (basic)/divine AT
- (Spoken) / (Written) 0 [25] / 0 [25] First aid / Second Aid / Surgery / Diagnostics 51 / 39 / 34 / 28 21 / 21 0 / 0 1
- (Spoken) / (Written) 0 [25] / 0 [25] Short Sword / Long Bow 41 / 64 Base Jump (m) Horizontal Vertical
- (Spoken) / (Written) 0 [25] / 0 [25]     Standing 66 18
- (Spoken) / (Written) 0 [25] / 0 [25]   Running 132 35
Fiche réalisée par Mathieu Hatt. Rolemaster the Standard System et Shadow World copyright Iron Crown Enterprise (I.C.E.) et Terry K. Amthor.