|
General Informations |
CHARACTER
NAME: |
Lady
Mirian |
RACE : |
Laan |
PROFESSION
(Level) : |
Layman
(6) |
PLAYER NAME : |
Mathieu
(PNJ) |
TP(s) : |
Cloistered Academic (L). Con
Man (V). |
CAMPAIGN / GM : |
WaterFall City / Mathieu |
GENDER : |
Female |
ALIGNMENT : |
Loyal |
|
AGE (REAL / APP.): |
25 years
old, appears to be ~ 18 |
HEIGHT (cm) : |
171 |
WEIGHT (Kg) : |
52 |
HAIR COLOR : |
Blonds vénitiens |
EYES COLOR : |
Bleus |
SKIN COLOR : |
Pâle |
Appearance : 98 |
DEMEANOR
: |
Craintive, timide |
TRUE
ATTITUDE : |
Déterminée, courageuse, mais naïve |
Special
status : |
Member of the
nobility. |
|
|
|
|
Special notes : |
Vénère le panthéon d'Orhan (peu fervente) |
Birthday : |
T.E. 6039, Orhan 2, Day 24. |
Divine
Status : |
Normal (5) |
17 Grace Points |
Spell
Casting +0, PP Rec. x 1, In +0, Protection vs Evil : +0 |
Racial
Caracteristics |
Some resistance to natural cold. |
Recovery Factor : 1,5. Soul departure : 8. Body
development : 0-7-6-3-1. Power Point development : 0-6-5-4-3. |
Talents & Flaws |
Talent [7] |
Ear for music : |
You can reproduce any sound you hear. If the
noise could not be reproduced by your vocal cords, you can reproduce it on an
appropriate instrument. You can also play any piece of music you hear once
(though not necessarily played well). You receive a special bonus of +25 to
all singing and play instrument maneuvers. |
Talent [10] |
Golden throat : |
You have a soothing and calming voice. This
gives you a special bonus of +15 to any maneuver where you verbally attempt
to calm or persuade (singing, public speaking, duping, trading, acting,
etc.). |
Talent [5] |
Person placement : |
You receive a special bonus of +50 to any
maneuver for the purpose of remembering people's name and remembering where
and when you last met them. |
Talent [15] |
Noble : |
You are a member of the nobility. You were
either awarded nobility or inherited it from your parents. |
Talent [30] |
Lifetime goal : |
You have a goal (GM's approval) that controls
your every move. You do whatever it takes to complete this goal. It should
relate to most of your adventures, and should be a lifetime hope. Whenever
you are involved in an action that is directly related to this goal, you
receive a bonus of +5 to +15 to all of your actions. The total amount of the
bonus is related to how closely your current actions will affect the outcome
of your goal. |
Flaw [5] |
Fragile wrists : |
You wrists are susceptible to sprains. When you
fall, leap climb, hang, throw an object, or attack with a melee weapon, there
is a 2% chance that you will sprain your wrists. You are then stunned for d10
rounds, and operate at -50 for d10 days. |
Flaw [10] |
Short of breath (major) : |
You have fewer exhaustion points than your
stats would dictate. Calculate your exhaustion points normally, then reduce
them by 25%. |
Flaw [10] |
Queasy : |
Any time you see blood or gore, it makes you
uneasy. Each time you even glance at something gory, you must roll d100 open
ended and add triple your SD bonus. It the result is less than 101, you will
operate at -30 until you can get away from the scene. |
Stats and Stat Bonuses |
STAT |
Temporary |
Potential |
Basic Bonus |
Racial Bonus |
Special Bonus |
Special Bonus |
Stat Bonus |
AGILITY
(Ag) |
|
101 |
101 |
12 |
2 |
|
2 |
16 |
CONSTITUTION (Co) |
|
45 |
45 |
0 |
2 |
|
0 |
2 |
MEMORY (Me) |
|
70 |
70 |
1 |
2 |
|
0 |
3 |
REASONING (Re) |
|
90 |
90 |
5 |
0 |
|
0 |
5 |
SELF DISCIPLINE (SD) |
|
80 |
80 |
3 |
2 |
|
0 |
5 |
EMPATHY (Em) |
|
80 |
80 |
3 |
2 |
|
0 |
5 |
INTUITION (In) |
|
98 |
98 |
9 |
0 |
|
0 |
9 |
PRESENCE (Pr) |
|
100 |
100 |
10 |
4 |
|
0 |
14 |
QUICKNESS (Qu) |
|
98 |
98 |
9 |
-2 |
|
0 |
7 |
STRENGTH (St) |
|
54 |
54 |
0 |
4 |
|
-2 |
2 |
Concussion hits, Penalties, Bleeding and wounds. |
Concussion hits total |
Recovering |
Concussion hits taken |
Penalties |
Bleeding |
Wounds (Penalty) |
59 |
1 per
3h activity |
Unconsciousness
occurs at 59 & death at 104 |
75-100% (-30)
: 45 |
Hits/rd |
Hits/rd |
|
(
) |
1
per 1h rest |
51-75% (-20) :
30 |
Hits/rd |
Hits/rd |
|
(
) |
4
per 3h sleep |
26-50% (-10) :
15 |
Hits/rd |
Hits/rd |
|
(
) |
Realm of Magic
and power points, Exhaustion |
Exhaustion Points |
Penalties |
|
(
) |
Realm of
Magic |
Recovering |
Power Points used |
Penalties |
37 |
91-99% (-60) :
33 |
|
(
) |
Channeling |
1 per 3h Activity |
|
76-100% (-30)
: 16 |
Used |
76-90%
(-30) : 28 |
|
(
) |
Power Points total |
5 per 1h rest |
51-75% (-20) :
11 |
|
51-75%
(-15) : 19 |
|
(
) |
21 |
11 per 3h sleep |
26-50% (-10) :
5 |
|
26-50%
(-5) : 10 |
|
(
) |
Base Movement
Rates and Paces |
Most
Used Spell Lists |
Resistance Rolls |
Base Movement with
Equipment (m/rd) |
21 |
Spell List |
Number of ranks |
Total bonus |
Resistance Roll |
Total Bonus / Divine |
Walk (x1) |
Fast Walk (x1,5) |
Run (x2) |
- |
0 |
59 |
Channeling RR |
37 / 37 |
21 |
32 |
42 |
- |
0 |
59 |
Essence RR |
10 / 10 |
Sprint (x3) |
Fast Sprint (x4) |
Dash (x5) |
- |
0 |
59 |
Mentalism RR |
37 / 37 |
63 |
84 |
105 |
- |
0 |
59 |
Arcane RR |
23 / 23 |
Base Movement without Equipment (m/rd) |
21 |
- |
0 |
59 |
Poison RR |
16 / 16 |
Walk (x1) |
Fast Walk (x1,5) |
Run (x2) |
- |
0 |
59 |
Disease RR |
56 / 56 |
21 |
32 |
42 |
-
Concussion's Ways |
6 |
65 |
Fear RR |
25 / 25 |
Sprint (x3) |
Fast Sprint (x4) |
Dash (x5) |
- |
0 |
59 |
Heat RR |
9 / 9 |
63 |
84 |
105 |
- |
0 |
59 |
Cold RR |
14 / 14 |
Languages |
Most
Used Skills |
Defensive configuration / Jump capacities |
Languages |
Ranks [Bonus] |
Skill,
attack or action |
Bonuses |
Physical
Initiatives (Qu) w and w/o weapon |
Mental Initiative
(SD) |
- Shay (Spoken) / (Written) |
10 [70] / 11
[72] |
Diplomacy
/ Leadership / Public Speaking |
81 / 71 / 81 |
No weapon |
2D10 + 21 |
2D10 + 19 |
- Shay dialect (Spoken) / (Written) |
10 [70] / 11
[72] |
Play
instrument / Dancing / Singing |
95 / 70 / 97 |
DB (melee)/divine |
DB (missile)/divine |
DB (directed)/divine |
- Erlin (Spoken) / (Written) |
9 [67] / 8 [64] |
Alertness
/ Observation / Locate Hidden |
37 / 46 / 41 |
21 / 21 |
21 / 21 |
21 / 21 |
- Iylar (Spoken) / (Written) |
4 [52] / 2 [46] |
Hiding / Stalking |
|
60 / 56 |
DB (area)/divine |
DB (basic)/divine |
AT |
- (Spoken) / (Written) |
0 [25] / 0 [25] |
First aid
/ Second Aid / Surgery / Diagnostics |
51 / 39 / 34 / 28 |
21 / 21 |
0 / 0 |
1 |
- (Spoken) / (Written) |
0 [25] / 0 [25] |
Short
Sword / Long Bow |
41 / 64 |
Base Jump (m) |
Horizontal |
Vertical |
- (Spoken) / (Written) |
0 [25] / 0 [25] |
|
|
Standing |
66 |
18 |
- (Spoken) / (Written) |
0 [25] / 0 [25] |
|
|
Running |
132 |
35 |
Fiche réalisée par Mathieu Hatt. Rolemaster the Standard
System et Shadow World copyright Iron Crown Enterprise (I.C.E.) et Terry K.
Amthor. |
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