General Informations
CHARACTER NAME: Merek Daomir RACE : Laan PROFESSION (Level) : Arcane Elementalist (31)
PLAYER NAME :  Mathieu (PNJ) TP(s) :  Journeying Apprentice (L). Loremaster (V). Spell Student (V). 
CAMPAIGN / GM : WaterFall City / Mathieu GENDER : Male ALIGNMENT : Good
Character illustration
AGE (REAL / APP.):  80 years old, appears to be ~ 55 HEIGHT (cm) : 198 WEIGHT (Kg) : 86
HAIR COLOR : Blancs EYES COLOR : Gris SKIN COLOR  : Burinée Appearance : 99
DEMEANOR :  Réservé, calme
TRUE ATTITUDE :  Sage, réfléchi
Special status :  Member of the Loremaster Order with the full Loremaster title.       
Special notes : Fidèle de Valris. Haut Conseiller aux affaires magiques et diplomatique. Birthday : T.E. 5984, Orhan 1, Day .
Divine Status : Pure (6) 90 Grace Points Spell Casting +0, PP Rec. x 1, In +1, Protection vs Evil : +5
Style(s) / School : Nomikos Great Library Access to All Open and Closed Essaence (Arcane) Lists. Possibility to develop one of Essaence (Arcane) Professions, including Arcane elementalists. Study of Chi Powers available too. Every other professions are accessible in realms of Essence and Mentalism.
Quasi-unlimited access to great libraries and spell lists in schools all over the world, through a specific ‘mark’ (A spellbook enchanted by High Priests of Valris cult. Gives +10 to all spell casting maneuvers if it has been read in the morning of the day).
This school is open to every student who is able to pass the initiation tests (by loremasters).
Special Ability :
Can ‘cast’ an instantaneous Spell and a normal spell in the same round (breaking the all mighty law of one spell per round only), if the two spells aren’t both offensive in nature. They cannot ‘prepare’ two spells at a time, nor can they cast two non-instantaneous spells in the same round !!
Chi Powers : can study a choice of Chi Powers (GM's approval).
Racial Caracteristics
Some resistance to natural cold.
Recovery Factor : 1,5. Soul departure : 8. Body development : 0-7-6-3-1. Power Point development : 0-4-3-2-1.
Talents & Flaws
Talent [15] Instinctive defense :  You receive a special bonus of +20 to your DB for all attacks that you are aware of. If you are unaware of an incoming attack, you still receive a special bonus of +10 to your DB.
Talent [30] Exceptionnal magical ability :  You are exceptionnally enchanted. You receive a special bonus of +50 to your RR versus one realm of magic and a special bonus of +25 when casting spells or using items based in that realm.
Flaw [15] Duty (greater) :  You have a responsability to a particular individual or organization. Whenever the call upon you to do something, you are duty-bound to cease everything you are working on and take care of the demand. It is a duty imposed upon you from the outside, not something you feel you have to do. There is a 75% chance per month that you will be summoned.
Flaw [15] Pacifist (minor) :  You do not believe in violence. You feel that is accomplish nothing and use it only needed. You believe in life preservation. You may fight freely. You may even start a fight. The only thing you cannot do is kill. You can neither kill your foes nor allow them to be killed. If you accidently kill someone or something, you will suffer from sever depression (-75 to all actions) for 3d10 days.
Stats and Stat Bonuses
STAT Temporary Potential Basic Bonus Racial Bonus Special Bonus Special Bonus Stat Bonus
AGILITY (Ag)   60 60 0 2   0 2
CONSTITUTION (Co)   81 81 3 2   0 5
MEMORY (Me)   88 88 4 2   0 6
REASONING (Re)   99 99 9 0   0 9
SELF DISCIPLINE (SD)   94 94 7 2   0 9
EMPATHY (Em)   101 101 12 2   0 14
INTUITION (In)   102 102 14 0   1 15
PRESENCE (Pr)   100 100 10 4   0 14
QUICKNESS (Qu)   65 65 0 -2   0 -2
STRENGTH (St) 72 72 1 4   0 5
Concussion hits, Penalties, Bleeding and wounds.
Concussion hits total Recovering Concussion hits taken Penalties Bleeding Wounds (Penalty)
71 1 per 3h activity Unconsciousness occurs at 71 & death at 152 75-100% (-30) : 54 Hits/rd Hits/rd   (                       )
3 per 1h rest 51-75% (-20) : 36 Hits/rd Hits/rd   (                       )
10 per 3h sleep 26-50% (-10) : 18 Hits/rd Hits/rd   (                       )
Realm of Magic and power points, Exhaustion Exhaustion Points Penalties   (                       )
Realm of Magic Recovering Power Points used Penalties 59 91-99% (-60) : 54   (                       )
Arcane 1 per 3h Activity   76-100% (-30) : 180 Used 76-90% (-30) : 45   (                       )
Power Points total 7 per 1h rest 51-75% (-20) : 121 51-75% (-15) : 30   (                       )
237 119 per 3h sleep 26-50% (-10) : 62   26-50% (-5) : 15   (                       )
Base Movement Rates and Paces Most Used Spell Lists Resistance Rolls
Base Movement with  Equipment (m/rd) 14 Spell List Number of ranks Total bonus Resistance Roll Total Bonus / Divine
Walk (x1) Fast Walk (x1,5) Run (x2) - Aether Mastery 25 132 Channeling RR 55 / 60
14 21 28 - Nether Mastery 25 132 Essence RR 52 / 57
Sprint (x3) Fast Sprint (x4) Dash (x5) - True Elemental Energy 25 132 Mentalism RR 52 / 57
42 56 70 - True Elemental Fluids 25 132 Arcane RR 103 / 108
Base Movement without Equipment (m/rd) 14 - True Elemental Mastery 25 132 Poison RR 25 / 30
Walk (x1) Fast Walk (x1,5) Run (x2) - True Elemental Material 25 132 Disease RR 65 / 70
14 21 28 - Arcane Healing 10 119 Fear RR 37 / 42
Sprint (x3) Fast Sprint (x4) Dash (x5) - Transport (Loremaster) 10 119 Heat RR 19 / 24
42 56 70 - Arcane Shield 20 129 Cold RR 24 / 29
Languages Most Used Skills Defensive configuration / Jump capacities
Languages Ranks [Bonus] Skill, attack or action Bonuses Physical Initiatives w and w/o weapon Mental Initiative
- Shay (Spoken) / (Written) 10 [80] / 15 [90] Alertness / Observation / Locate Hidden 42 / 51 / 57 2D10 + 20 2D10 + 22 2D10 + 33
- Shay dialect (Spoken) / (Written) 8 [74] / 6 [68] Directed Spells - Aether / Nether 98 / 98 DB (melee)/divine DB (missile)/divine DB (directed)/divine
- Erlin (Spoken) / (Written) 14 [88] / 14 [88] Diplomacy / Leadership / Public Spea. / Teach. 118 / 101 / 108 / 118 45 / 50 45 / 50 45 / 50
- Iylar (Spoken) / (Written) 8 [74] / 9 [77] Spell Lore / Essaence Flows Lore 106 / 114 DB (area)/divine DB (basic)/divine AT
- (Spoken) / (Written) 0 [35] / 0 [35] Attunement / Power Perception / Read Runes 129 / 107 / 115 33 / 38 20 / 25 17
- (Spoken) / (Written) 0 [35] / 0 [35] Channeling / Magic Ritual 109 / 118 Base Jump (m) Horizontal Vertical
- (Spoken) / (Written) 0 [35] / 0 [35] Hiding / Stalking 51 / 45 Standing 80 22
- (Spoken) / (Written) 0 [35] / 0 [35] Quarterstaff OB 76 Running 159 43
Fiche réalisée par Mathieu Hatt. Rolemaster the Standard System et Shadow World copyright Iron Crown Enterprise (I.C.E.) et Terry K. Amthor.