|
General Informations |
CHARACTER
NAME: |
Merek
Daomir |
RACE : |
Laan |
PROFESSION
(Level) : |
Arcane
Elementalist (31) |
PLAYER NAME : |
Mathieu
(PNJ) |
TP(s) : |
Journeying
Apprentice (L). Loremaster (V). Spell Student (V). |
CAMPAIGN / GM : |
WaterFall City / Mathieu |
GENDER : |
Male |
ALIGNMENT : |
Good |
|
AGE (REAL / APP.): |
80 years
old, appears to be ~ 55 |
HEIGHT (cm) : |
198 |
WEIGHT (Kg) : |
86 |
HAIR COLOR : |
Blancs |
EYES COLOR : |
Gris |
SKIN COLOR : |
Burinée |
Appearance : 99 |
DEMEANOR
: |
Réservé, calme |
TRUE
ATTITUDE : |
Sage, réfléchi |
Special
status : |
Member
of the Loremaster Order with the full Loremaster title. |
|
|
|
Special notes : |
Fidèle de Valris. Haut Conseiller aux affaires magiques et
diplomatique. |
Birthday : |
T.E. 5984, Orhan 1, Day . |
Divine
Status : |
Pure (6) |
90 Grace Points |
Spell
Casting +0, PP Rec. x 1, In +1, Protection vs Evil : +5 |
Style(s) /
School : Nomikos Great Library |
Access to All Open and Closed Essaence (Arcane)
Lists. Possibility to develop one of Essaence (Arcane) Professions, including
Arcane elementalists. Study of Chi Powers available too. Every other
professions are accessible in realms of Essence and Mentalism.
|
Quasi-unlimited access to great
libraries and spell lists in schools all over the world, through a specific
‘mark’ (A spellbook enchanted by High Priests of Valris cult. Gives +10 to
all spell casting maneuvers if it has been read in the morning of the day). |
This school is open to every
student who is able to pass the initiation tests (by loremasters). |
Special Ability :
Can ‘cast’ an instantaneous Spell and a normal spell in the same round
(breaking the all mighty law of one spell per round only), if the two spells
aren’t both offensive in nature. They cannot ‘prepare’ two spells at a time,
nor can they cast two non-instantaneous spells in the same round !! |
Chi Powers : can study a choice
of Chi Powers (GM's approval). |
Racial
Caracteristics |
Some resistance to natural cold. |
Recovery Factor : 1,5. Soul departure : 8. Body
development : 0-7-6-3-1. Power Point development : 0-4-3-2-1. |
Talents & Flaws |
Talent [15] |
Instinctive defense : |
You receive a special bonus of +20 to your DB
for all attacks that you are aware of. If you are unaware of an incoming
attack, you still receive a special bonus of +10 to your DB. |
Talent [30] |
Exceptionnal magical ability : |
You are exceptionnally enchanted. You receive a
special bonus of +50 to your RR versus one realm of magic and a special bonus
of +25 when casting spells or using items based in that realm. |
Flaw [15] |
Duty (greater) : |
You have a responsability to a particular
individual or organization. Whenever the call upon you to do something, you
are duty-bound to cease everything you are working on and take care of the
demand. It is a duty imposed upon you from the outside, not something you
feel you have to do. There is a 75% chance per month that you will be
summoned. |
Flaw [15] |
Pacifist (minor) : |
You do not believe in violence. You feel that
is accomplish nothing and use it only needed. You believe in life
preservation. You may fight freely. You may even start a fight. The only
thing you cannot do is kill. You can neither kill your foes nor allow them to
be killed. If you accidently kill someone or something, you will suffer from
sever depression (-75 to all actions) for 3d10 days. |
Stats and Stat Bonuses |
STAT |
Temporary |
Potential |
Basic Bonus |
Racial Bonus |
Special Bonus |
Special Bonus |
Stat Bonus |
AGILITY
(Ag) |
|
60 |
60 |
0 |
2 |
|
0 |
2 |
CONSTITUTION (Co) |
|
81 |
81 |
3 |
2 |
|
0 |
5 |
MEMORY (Me) |
|
88 |
88 |
4 |
2 |
|
0 |
6 |
REASONING (Re) |
|
99 |
99 |
9 |
0 |
|
0 |
9 |
SELF DISCIPLINE (SD) |
|
94 |
94 |
7 |
2 |
|
0 |
9 |
EMPATHY (Em) |
|
101 |
101 |
12 |
2 |
|
0 |
14 |
INTUITION (In) |
|
102 |
102 |
14 |
0 |
|
1 |
15 |
PRESENCE (Pr) |
|
100 |
100 |
10 |
4 |
|
0 |
14 |
QUICKNESS (Qu) |
|
65 |
65 |
0 |
-2 |
|
0 |
-2 |
STRENGTH (St) |
|
72 |
72 |
1 |
4 |
|
0 |
5 |
Concussion hits, Penalties, Bleeding and wounds. |
Concussion hits total |
Recovering |
Concussion hits taken |
Penalties |
Bleeding |
Wounds (Penalty) |
71 |
1 per
3h activity |
Unconsciousness
occurs at 71 & death at 152 |
75-100% (-30)
: 54 |
Hits/rd |
Hits/rd |
|
(
) |
3
per 1h rest |
51-75% (-20) :
36 |
Hits/rd |
Hits/rd |
|
(
) |
10
per 3h sleep |
26-50% (-10) :
18 |
Hits/rd |
Hits/rd |
|
(
) |
Realm of
Magic and power points, Exhaustion |
Exhaustion Points |
Penalties |
|
(
) |
Realm of
Magic |
Recovering |
Power Points used |
Penalties |
59 |
91-99% (-60) :
54 |
|
(
) |
Arcane |
1 per 3h Activity |
|
76-100% (-30)
: 180 |
Used |
76-90%
(-30) : 45 |
|
(
) |
Power Points total |
7 per 1h rest |
51-75% (-20) :
121 |
|
51-75%
(-15) : 30 |
|
(
) |
237 |
119 per 3h sleep |
26-50% (-10) :
62 |
|
26-50%
(-5) : 15 |
|
(
) |
Base Movement
Rates and Paces |
Most
Used Spell Lists |
Resistance Rolls |
Base Movement with
Equipment (m/rd) |
14 |
Spell List |
Number of ranks |
Total bonus |
Resistance Roll |
Total Bonus / Divine |
Walk (x1) |
Fast Walk (x1,5) |
Run (x2) |
- Aether
Mastery |
25 |
132 |
Channeling RR |
55 / 60 |
14 |
21 |
28 |
- Nether
Mastery |
25 |
132 |
Essence RR |
52 / 57 |
Sprint (x3) |
Fast Sprint (x4) |
Dash (x5) |
- True
Elemental Energy |
25 |
132 |
Mentalism RR |
52 / 57 |
42 |
56 |
70 |
- True
Elemental Fluids |
25 |
132 |
Arcane RR |
103 / 108 |
Base Movement without Equipment (m/rd) |
14 |
- True
Elemental Mastery |
25 |
132 |
Poison RR |
25 / 30 |
Walk (x1) |
Fast Walk (x1,5) |
Run (x2) |
- True
Elemental Material |
25 |
132 |
Disease RR |
65 / 70 |
14 |
21 |
28 |
- Arcane
Healing |
10 |
119 |
Fear RR |
37 / 42 |
Sprint (x3) |
Fast Sprint (x4) |
Dash (x5) |
-
Transport (Loremaster) |
10 |
119 |
Heat RR |
19 / 24 |
42 |
56 |
70 |
- Arcane
Shield |
20 |
129 |
Cold RR |
24 / 29 |
Languages |
Most
Used Skills |
Defensive configuration / Jump capacities |
Languages |
Ranks [Bonus] |
Skill,
attack or action |
Bonuses |
Physical
Initiatives w and w/o weapon |
Mental
Initiative |
- Shay (Spoken) / (Written) |
10 [80] / 15
[90] |
Alertness
/ Observation / Locate Hidden |
42 / 51 / 57 |
2D10 + 20 |
2D10 + 22 |
2D10 + 33 |
- Shay dialect (Spoken) / (Written) |
8 [74] / 6 [68] |
Directed
Spells - Aether / Nether |
98 / 98 |
DB (melee)/divine |
DB (missile)/divine |
DB (directed)/divine |
- Erlin (Spoken) / (Written) |
14 [88] / 14
[88] |
Diplomacy
/ Leadership / Public Spea. / Teach. |
118 / 101 / 108
/ 118 |
45 / 50 |
45 / 50 |
45 / 50 |
- Iylar (Spoken) / (Written) |
8 [74] / 9 [77] |
Spell
Lore / Essaence Flows Lore |
106 / 114 |
DB (area)/divine |
DB (basic)/divine |
AT |
- (Spoken) / (Written) |
0 [35] / 0 [35] |
Attunement
/ Power Perception / Read Runes |
129 / 107 / 115 |
33 / 38 |
20 / 25 |
17 |
- (Spoken) / (Written) |
0 [35] / 0 [35] |
Channeling
/ Magic Ritual |
109 / 118 |
Base Jump (m) |
Horizontal |
Vertical |
- (Spoken) / (Written) |
0 [35] / 0 [35] |
Hiding /
Stalking |
51 / 45 |
Standing |
80 |
22 |
- (Spoken) / (Written) |
0 [35] / 0 [35] |
Quarterstaff
OB |
76 |
Running |
159 |
43 |
Fiche réalisée par Mathieu Hatt. Rolemaster the Standard
System et Shadow World copyright Iron Crown Enterprise (I.C.E.) et Terry K.
Amthor. |
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