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General Informations |
CHARACTER
NAME: |
Maeliy'a
Hakkenlor |
RACE : |
Talath /
Iylar Linaer |
PROFESSION (Lvl)
: |
Arcane
Elementalist (10) |
PLAYER NAME : |
Mathieu
(PNJ) |
TP(s) : |
Amateur Mage
(L). Spell Student (V). Loremaster (V). |
CAMPAIGN / GM : |
Tarek Nev / Mathieu |
GENDER : |
Female |
ALIGNMENT : |
Neutral |
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AGE (REAL / APP.): |
13 years
old, appears to be ~ 20 |
HEIGHT (cm) : |
183 |
WEIGHT (Kg) : |
63 |
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HAIR COLOR : |
Blond |
EYES COLOR : |
Emerald green |
SKIN COLOR : |
Fair |
Appearance : 100 |
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DEMEANOR
: |
Réservée, studieuse, timide. |
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TRUE
ATTITUDE : |
Passionnée,
curieuse, généreuse. |
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Special
status : |
Novice member of the Loremasters Order. Malim Pelax apprentice. |
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Special notes : |
Lien particulier
avec l'Essaence : +8 EM, In, Pr. Follower of Valris. |
Birthday : |
T.E. 6050, Orhan 4, Day 58. |
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Divine
Status : |
Pure (6) |
40 Grace Points |
Spell
Casting +0, PP Rec. x 1, In +1, Protection vs Evil : +5 |
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Style(s) / School : Nomikos Great Library Also learning with
a Loremaster. |
Access to All Open and Closed Essaence (Arcane)
Lists. Possibility to develop one of Essaence (Arcane) Professions, including
Arcane elementalists. Study of Chi Powers available too. Every other
professions are accessible in realms of Essence and Mentalism.
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Quasi-unlimited access to great
libraries and spell lists in schools all over the world, through a specific
‘mark’ (A spellbook enchanted by High Priests of Valris cult. Gives +10 to
all spell casting maneuvers if it has been read in the morning of the day). |
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Special Ability :
Can ‘cast’ an instantaneous Spell and a normal spell in the same round
(breaking the all mighty law of one spell per round only), if the two spells
aren’t both offensive in nature. They cannot ‘prepare’ two spells at a time,
nor can they cast two non-instantaneous spells in the same round !! |
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Racial
Caracteristics |
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Natural night vision allows perfect sight in
equivalent to a normal clear night. Nothing in pitch black, need some light.
Acute eyesight grants +15 to all rolls involving visual perception. Acute
hearing grants +15 to all rolls involving aural perception. Resistant to
extreme of temperatures. +10 in Poetic Improvisation and Tale Telling. +25 in
Meditation. |
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Recovery Factor : 1,5. Soul departure : 8. Body
development : 0-4-1-0-0. Power Point development : 0-7-5-4-3. |
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Talents & Flaws |
Talent [30] |
Power : |
You have 50 ranks of spells. No more than 10 of
these may be used in any one spell list. Only open, closed and own base
spells may be chosen. |
Talent [10] |
Scope skills (target) : |
Your spells affect twice as many targets (this
only affects spells with an area of effect that includes one or more target). |
Talent [10] |
Scope skills (radius) : |
Your spells have double the normal radius of
effect (this only affects spells with an area of effect that includes a
radius). |
Flaw [10] |
Cold sensitive : |
You are abnormally sensitive to the cold. You
suffer a penalty of -2 to all actions for every 1°C the temperature is below
5°C. |
Flaw [15] |
Short of breath (greater) : |
You have fewer exhaustion points than your
stats would dictate. Calculate your exhaustion points normally, then reduce
them by 50%. |
Flaw [20] |
Weak physique : |
You do not have much body mass. Your
progression for body dev. is reduced by 3 points for each rank purchased. |
Flaw [10] |
Unhealthy : |
You are particularly susceptible to a certain
disease that cause your body to swell up and you to fell ill. Every week
there is a 2% chance that you will develop that disease. While suffering from
this, you will be at -20 to all of your actions and your appearance and Pr
temporary values will be halved. After d10 days, the sickness go away and the
stats return to normal. |
Stats and Stat Bonuses |
STAT |
Temporary |
Potential |
Basic Bonus |
Racial Bonus |
Special Bonus |
Special Bonus |
Stat Bonus |
AGILITY
(Ag) |
|
96 |
96 |
8 |
1 |
|
2 |
11 |
CONSTITUTION (Co) |
|
64 |
64 |
0 |
2 |
|
0 |
2 |
MEMORY (Me) |
|
77 |
78 |
2 |
0 |
|
0 |
2 |
REASONING (Re) |
|
92 |
92 |
6 |
0 |
|
0 |
6 |
SELF DISCIPLINE (SD) |
|
100 |
100 |
10 |
1 |
|
0 |
11 |
EMPATHY (Em) |
|
98 |
98 |
9 |
3 |
8 |
0 |
20 |
INTUITION (In) |
|
101 |
101 |
12 |
1 |
8 |
1 |
22 |
PRESENCE (Pr) |
|
98 |
98 |
9 |
5 |
8 |
0 |
22 |
QUICKNESS (Qu) |
|
82 |
83 |
3 |
3 |
|
0 |
6 |
STRENGTH (St) |
|
64 |
64 |
0 |
3 |
|
-2 |
1 |
Concussion hits, Penalties, Bleeding and wounds. |
Concussion hits total |
Recovering |
Concussion hits taken |
Penalties |
Bleeding |
Wounds (Penalty) |
49 |
1 per
3h activity |
Unconsciousness
occurs at 49 & death at 113 |
75-100% (-30)
: 37 |
Hits/rd |
Hits/rd |
|
(
) |
1
per 1h rest |
51-75% (-20) :
25 |
Hits/rd |
Hits/rd |
|
(
) |
4
per 3h sleep |
26-50% (-10) :
13 |
Hits/rd |
Hits/rd |
|
(
) |
Realm of
Magic and power points, Exhaustion |
Exhaustion Points |
Penalties |
|
(
) |
Realm of
Magic |
Recovering |
Power Points used |
Penalties |
28 |
91-99% (-60) :
25 |
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(
) |
Arcane |
1 per 3h Activity |
|
76-100% (-30)
: 115 |
Used |
76-90%
(-30) : 21 |
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(
) |
Power Points total |
11 per 1h rest |
51-75% (-20) :
77 |
|
51-75%
(-15) : 14 |
|
(
) |
152 |
76 per 3h sleep |
26-50% (-10) :
39 |
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26-50%
(-5) : 7 |
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(
) |
Base Movement
Rates and Paces |
Resistance
Rolls |
Base Movement with
Equipment (m/rd) |
21 |
Resistance Roll |
Stat Bonus |
Racial Bonus |
Realm
/ Spec. Bonus |
Item
/ Spec. Bonus |
Total Bonus / Divine |
Walk (x1) |
Fast Walk (x1,5) |
Run (x2) |
Channeling RR |
66 |
-5 |
15 |
|
76 / 81 |
21 |
32 |
42 |
Essence RR |
60 |
5 |
15 |
|
80 / 85 |
Sprint (x3) |
Fast Sprint (x4) |
Dash (x5) |
Mentalism RR |
66 |
0 |
15 |
|
81 / 86 |
63 |
84 |
105 |
Arcane RR |
64 |
0 |
15 |
|
79 / 84 |
Base Movement without Equipment (m/rd) |
21 |
Poison RR |
6 |
15 |
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21 / 26 |
Walk (x1) |
Fast Walk (x1,5) |
Run (x2) |
Disease RR |
6 |
0 |
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6 / 11 |
21 |
32 |
42 |
Fear RR |
33 |
5 |
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38 / 43 |
Sprint (x3) |
Fast Sprint (x4) |
Dash (x5) |
Heat RR |
15 |
10 |
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25 / 30 |
63 |
84 |
105 |
Cold RR |
15 |
15 |
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30 / 35 |
Languages |
Important
bonuses |
Defensive configuration / Jump capacities |
Languages |
Ranks [Bonus] |
Important
Skills/Attacks/Actions/Spells |
Bonuses |
Physical
Initiatives (Qu) w and w/o weapon |
Mental
Initiative (SD) |
- Talath (Spoken) / (Written) |
9 [63] / 7 [57] |
Alertness
/ Lie Perception / Observation |
75 / 69 / 75 |
2D10 + 5 |
2D10
+ 6 |
2D10 + 11 |
- Shay (Spoken) / (Written) |
8 [60] / 6 [54] |
Power
Perception / Attunement |
124 / 124 |
DB (melee)/divine |
DB (missile)/divine |
DB (directed)/divine |
- Erlin (Spoken) / (Written) |
6 [54] / 5 [51] |
-
Daggers |
48 |
53 / 58 |
53 / 58 |
53 / 58 |
- Iylar (Spoken) / (Written) |
11 [68] / 10
[66] |
Aether / Nether |
|
93 / 93 |
DB (area)/divine |
DB (basic)/divine |
AT |
- (Spoken) / (Written) |
0 [21] / 0 [21] |
Diplomacy
/ Leadership / Public Speaking / Seduction |
114 / 108 / 114 / 108 |
51 / 56 |
30 / 35 |
4 |
- (Spoken) / (Written) |
0 [21] / 0 [21] |
Ceinture
: Aspect étrange. DB+25, PP x 1,5. Essaence, attunement - 10 |
Base Jump (m) |
Horizontal |
Vertical |
- (Spoken) / (Written) |
0 [21] / 0 [21] |
Combinaison
Althan : AT4. DB +5. Critiques de perforation réduits de 2 degrés de
sévérité. B - 50 et et A annulés. Essaence, attunement -10. |
Standing |
67 |
17 |
- (Spoken) / (Written) |
0 [21] / 0 [21] |
Spell
book of Valris : Spell casting + 10 (il faut le lire chaque matin pour avoir
le bonus). Channeling. |
Running |
134 |
33 |
Fiche réalisée par Mathieu Hatt. Rolemaster the Standard
System et Shadow World copyright Iron Crown Enterprise (I.C.E.) et Terry K.
Amthor. |
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