General Informations
CHARACTER NAME: Maeliy'a Hakkenlor RACE : Talath / Iylar Linaer PROFESSION (Lvl) : Arcane Elementalist (10)
PLAYER NAME :  Mathieu (PNJ) TP(s) :  Amateur Mage (L). Spell Student (V). Loremaster (V). 
CAMPAIGN / GM : Tarek Nev / Mathieu GENDER : Female ALIGNMENT : Neutral    
AGE (REAL / APP.):  13 years old, appears to be ~ 20 HEIGHT (cm) : 183 WEIGHT (Kg) : 63
 
 
HAIR COLOR : Blond EYES COLOR : Emerald green SKIN COLOR  : Fair Appearance : 100    
DEMEANOR :  Réservée, studieuse, timide.    
TRUE ATTITUDE :  Passionnée, curieuse, généreuse.     
Special status :  Novice member of the Loremasters Order.  Malim Pelax apprentice.          
Special notes :  Lien particulier avec l'Essaence : +8 EM, In, Pr. Follower of Valris. Birthday : T.E. 6050, Orhan 4, Day 58.    
Divine Status : Pure (6) 40 Grace Points Spell Casting +0, PP Rec. x 1, In +1, Protection vs Evil : +5    
Style(s) / School : Nomikos Great Library                          Also learning with a Loremaster. Access to All Open and Closed Essaence (Arcane) Lists. Possibility to develop one of Essaence (Arcane) Professions, including Arcane elementalists. Study of Chi Powers available too. Every other professions are accessible in realms of Essence and Mentalism.
   
Quasi-unlimited access to great libraries and spell lists in schools all over the world, through a specific ‘mark’ (A spellbook enchanted by High Priests of Valris cult. Gives +10 to all spell casting maneuvers if it has been read in the morning of the day).    
Special Ability :
Can ‘cast’ an instantaneous Spell and a normal spell in the same round (breaking the all mighty law of one spell per round only), if the two spells aren’t both offensive in nature. They cannot ‘prepare’ two spells at a time, nor can they cast two non-instantaneous spells in the same round !!
   
Racial Caracteristics    
Natural night vision allows perfect sight in equivalent to a normal clear night. Nothing in pitch black, need some light. Acute eyesight grants +15 to all rolls involving visual perception. Acute hearing grants +15 to all rolls involving aural perception. Resistant to extreme of temperatures. +10 in Poetic Improvisation and Tale Telling. +25 in Meditation.    
Recovery Factor : 1,5. Soul departure : 8. Body development : 0-4-1-0-0. Power Point development : 0-7-5-4-3.    
Talents & Flaws
Talent [30] Power :  You have 50 ranks of spells. No more than 10 of these may be used in any one spell list. Only open, closed and own base spells may be chosen.
Talent [10] Scope skills (target) :  Your spells affect twice as many targets (this only affects spells with an area of effect that includes one or more target).
Talent [10] Scope skills (radius) :  Your spells have double the normal radius of effect (this only affects spells with an area of effect that includes a radius).
Flaw [10] Cold sensitive :  You are abnormally sensitive to the cold. You suffer a penalty of -2 to all actions for every 1°C the temperature is below 5°C.
Flaw [15] Short of breath (greater) :  You have fewer exhaustion points than your stats would dictate. Calculate your exhaustion points normally, then reduce them by 50%.
Flaw [20] Weak physique :  You do not have much body mass. Your progression for body dev. is reduced by 3 points for each rank purchased.
Flaw [10] Unhealthy :  You are particularly susceptible to a certain disease that cause your body to swell up and you to fell ill. Every week there is a 2% chance that you will develop that disease. While suffering from this, you will be at -20 to all of your actions and your appearance and Pr temporary values will be halved. After d10 days, the sickness go away and the stats return to normal.
Stats and Stat Bonuses
STAT Temporary Potential Basic Bonus Racial Bonus Special Bonus Special Bonus Stat Bonus
AGILITY (Ag)   96 96 8 1   2 11
CONSTITUTION (Co)   64 64 0 2   0 2
MEMORY (Me)   77 78 2 0   0 2
REASONING (Re)   92 92 6 0   0 6
SELF DISCIPLINE (SD)   100 100 10 1   0 11
EMPATHY (Em)   98 98 9 3 8 0 20
INTUITION (In)   101 101 12 1 8 1 22
PRESENCE (Pr)   98 98 9 5 8 0 22
QUICKNESS (Qu)   82 83 3 3   0 6
STRENGTH (St) 64 64 0 3   -2 1
Concussion hits, Penalties, Bleeding and wounds.
Concussion hits total Recovering Concussion hits taken Penalties Bleeding Wounds (Penalty)
49 1 per 3h activity Unconsciousness occurs at 49 & death at 113 75-100% (-30) : 37 Hits/rd Hits/rd   (                       )
1 per 1h rest 51-75% (-20) : 25 Hits/rd Hits/rd   (                       )
4 per 3h sleep 26-50% (-10) : 13 Hits/rd Hits/rd   (                       )
Realm of Magic and power points, Exhaustion Exhaustion Points Penalties   (                       )
Realm of Magic Recovering Power Points used Penalties 28 91-99% (-60) : 25   (                       )
Arcane 1 per 3h Activity   76-100% (-30) : 115 Used 76-90% (-30) : 21   (                       )
Power Points total 11 per 1h rest 51-75% (-20) : 77 51-75% (-15) : 14   (                       )
152 76 per 3h sleep 26-50% (-10) : 39   26-50% (-5) : 7   (                       )
Base Movement Rates and Paces Resistance Rolls
Base Movement with  Equipment (m/rd) 21 Resistance Roll Stat Bonus Racial Bonus Realm / Spec. Bonus Item / Spec. Bonus Total Bonus / Divine
Walk (x1) Fast Walk (x1,5) Run (x2) Channeling RR 66 -5 15   76 / 81
21 32 42 Essence RR 60 5 15   80 / 85
Sprint (x3) Fast Sprint (x4) Dash (x5) Mentalism RR 66 0 15   81 / 86
63 84 105 Arcane RR 64 0 15   79 / 84
Base Movement without Equipment (m/rd) 21 Poison RR 6 15     21 / 26
Walk (x1) Fast Walk (x1,5) Run (x2) Disease RR 6 0     6 / 11
21 32 42 Fear RR 33 5     38 / 43
Sprint (x3) Fast Sprint (x4) Dash (x5) Heat RR 15 10     25 / 30
63 84 105 Cold RR 15 15     30 / 35
Languages Important bonuses Defensive configuration / Jump capacities
Languages Ranks [Bonus] Important Skills/Attacks/Actions/Spells Bonuses Physical Initiatives (Qu) w and w/o weapon Mental Initiative (SD)
- Talath (Spoken) / (Written) 9 [63] / 7 [57] Alertness / Lie Perception / Observation 75 / 69 / 75 2D10 + 5 2D10 + 6 2D10 + 11
- Shay (Spoken) / (Written) 8 [60] / 6 [54] Power Perception / Attunement 124 / 124 DB (melee)/divine DB (missile)/divine DB (directed)/divine
- Erlin (Spoken) / (Written) 6 [54] / 5 [51] - Daggers 48 53 / 58 53 / 58 53 / 58
- Iylar (Spoken) / (Written) 11 [68] / 10 [66] Aether / Nether   93 / 93 DB (area)/divine DB (basic)/divine AT
-  (Spoken) / (Written) 0 [21] / 0 [21] Diplomacy / Leadership / Public Speaking / Seduction 114 / 108 / 114 / 108 51 / 56 30 / 35 4
- (Spoken) / (Written) 0 [21] / 0 [21] Ceinture : Aspect étrange. DB+25, PP x 1,5. Essaence, attunement - 10 Base Jump (m) Horizontal Vertical
- (Spoken) / (Written) 0 [21] / 0 [21] Combinaison Althan : AT4. DB +5. Critiques de perforation réduits de 2 degrés de sévérité. B - 50 et et A annulés. Essaence, attunement -10. Standing 67 17
- (Spoken) / (Written) 0 [21] / 0 [21] Spell book of Valris : Spell casting + 10 (il faut le lire chaque matin pour avoir le bonus). Channeling. Running 134 33
Fiche réalisée par Mathieu Hatt. Rolemaster the Standard System et Shadow World copyright Iron Crown Enterprise (I.C.E.) et Terry K. Amthor.