General Informations
CHARACTER NAME: Tyl’eeri Orhana "Tyl" RACE : Jiner / Shay PROFESSION (Lvl) : Ninja (12)
PLAYER NAME :  Mathieu TP(s) :  Ninja (L). Assassin (V). 
CAMPAIGN / GM : Tarek Nev / Mathieu GENDER : Female ALIGNMENT : Neutral    
AGE (REAL / APP.):  28 years old, appears to be ~ less than 30 HEIGHT (cm) : 177 WEIGHT (Kg) : 64
 
 
HAIR COLOR : Black streaked white EYES COLOR : Hazel SKIN COLOR  : White (tanned) Appearance : 86    
DEMEANOR :  "I am a shadow. You cannot see me. You cannot hear me. You are dead and I am already gone…"    
TRUE ATTITUDE :  Professional, cold-blooded and emotionless.    
Special status :  None               
Special notes :  Left eye is a glass one (with little scar). Worships Reann, god of the night.  Birthday : T.E. 6035, Orhan 1, Day 31.    
Divine Status : Normal (5) 15 Grace Points Spell Casting +0, PP Rec. x 1, In +0, Protection vs Evil : +0    
Style(s) / School : Korti Ta Kul (Masters of the Night) Monastery KORTI TA KUL  Style : [Advanced M.A. Style] : Strikes (4), Nerve Strikes (3), Greater A.D., Ninjato or Nunchaku Weapon Kata, Shuriken Weapon Kata, Silent Kill +10, +/-2 criticals.    
Special Attack : Silent Death
20% activity -> Normal maneuver (with adrenal concentration skill) -> +10 to silent kill, +10 (bonus) and +3 (ranks) for Ambush skill.
   
Special Ability : The Silence of the Night
-30 for others  tracking maneuvers against the Ninja.
   
Chi Powers : Fantastic Leap, Light Feet, Lizard’s Climb, No Shadow Attack, Sense Weakness, Poison Fist.    
Racial Caracteristics    
None.    
Recovery Factor : 2. Soul departure : 10. Body development : 0-6-4-3-1. Power Point development : 0-6-5-4-3.    
Talents & Flaws
Talent [17] Deadly training :  You receive a special bonus of +25 to your poison perception, poison lore, using/removing poison, stalking and hiding skill, and to your subterfuge - attack category.
Talent [30] Martial arts training :  You receive a special bonus of +15 to your Martial Arts group and to the Self control category.
Talent [20] Precision :  Due to the precision of your strikes, you may make an ambush maneuver every time you attack with a melee weapon.
Talent [15] Dominance :  You receive a special bonus of +50 to RRs versus spells with a mental sub-class ("m").
Talent [10] Lightning strike :  You receive a special bonus of +5 to your initiative. You receive no penalty for snap actions, but only receives a +5 for deliberate actions.
Talent [5] High jumper :  You have a great jumping ability. You receive a special bonus of +30 to your jumping skill.
Talent [3] Neutral odor :  Your body has a particular ability that masks the scent of anything within 1,5m of you.
Talent [0] Orphan :  You are an orphan.You have no family and no records of who they might be. It would be difficult for you to track down your birth parents. You may be scorned in society. In addition, you have some emotional scars from your life in the orphanage that you are probably still learning to cope with.
Flaw [20] Hemophilia :  You suffer greatly from any bleeding wounds. All of your bleeding results are doubled due to your blood disease.
Flaw [15] One eye :  You have lost one of your eyes, you may cover the eye with a patch, have a glass eye, or some exotic alternative. You fire missile weapons with a special penalty of -25.
Flaw [15] Slow healer :  You are a slow healer. All healing times for all kinds of wounds you receive are doubled.
Flaw [15] Unusual aura :  Many people have commented that your magical aura is unusual and unique. It makes you easy to spot magically. This translates into a special modifier of -15 to all RRs versus magical attempts to find you as an individual. Note that doesn't give any penalty versus Presence and similar spells which detect that an aura is present (only spells, such as finding, which try and find specific aura).
Stats and Stat Bonuses
STAT Temporary Potential Basic Bonus Racial Bonus Special Bonus Special Bonus Stat Bonus
AGILITY (Ag)   100 100 10 2   2 14
CONSTITUTION (Co)   91 92 5 0   0 5
MEMORY (Me)   80 80 3 0   0 3
REASONING (Re)   88 89 4 0   0 4
SELF DISCIPLINE (SD)   101 101 12 0   0 12
EMPATHY (Em)   64 64 0 2   0 2
INTUITION (In)   98 98 9 2   0 11
PRESENCE (Pr)   64 64 0 2   0 2
QUICKNESS (Qu)   98 98 9 2   0 11
STRENGTH (St) 96 96 8 0   -2 6
Concussion hits, Penalties, Bleeding and wounds.
Concussion hits total Recovering Concussion hits taken Penalties Bleeding Wounds (Penalty)
85 1 per 6h activity Unconsciousness occurs at 85 & death at 176 75-100% (-30) : 65 Hits/rd Hits/rd   (                       )
1 per 1h rest 51-75% (-20) : 43 Hits/rd Hits/rd   (                       )
5 per 3h sleep 26-50% (-10) : 22 Hits/rd Hits/rd   (                       )
Realm of Magic and power points, Exhaustion Exhaustion Points Penalties   (                       )
Realm of Magic Recovering Power Points used Penalties 62 91-99% (-60) : 56   (                       )
Channeling 1 per 3h Activity   76-100% (-30) : 8 Used 76-90% (-30) : 47   (                       )
Power Points total 6 per 1h rest 51-75% (-20) : 6 51-75% (-15) : 32   (                       )
11 6 per 3h sleep 26-50% (-10) : 3   26-50% (-5) : 16   (                       )
Base Movement Rates and Paces Resistance Rolls
Base Movement with  Equipment (m/rd) 22 Resistance Roll Stat Bonus Racial Bonus Realm / Spec. Bonus Item / Spec. Bonus Total Bonus / Divine
Walk (x1) Fast Walk (x1,5) Run (x2) Channeling RR 33 0 15   48 / 48
22 33 44 Essence RR 6 0 0   6 / 6
Sprint (x3) Fast Sprint (x4) Dash (x5) Mentalism RR 6 5 0   11 / 11
66 88 110 Arcane RR 15 2 0   17 / 17
Base Movement without Equipment (m/rd) 25 Poison RR 15 10     25 / 25
Walk (x1) Fast Walk (x1,5) Run (x2) Disease RR 15 20     35 / 35
25 38 50 Fear RR 36 0     36 / 36
Sprint (x3) Fast Sprint (x4) Dash (x5) Heat RR 22 0     22 / 22
75 100 125 Cold RR 22 0     22 / 22
Languages Important bonuses Defensive configuration / Jump capacities
Languages Ranks [Bonus] Important Skills/Attacks/Actions/Spells Bonuses Physical Initiatives (Qu) w and w/o weapon Mental Initiative (SD)
- Shay (Spoken) / (Written) 8 [53] / 6 [47] OB Ninjato, Shuriken, Knife 94, 84, 54 2D10 + 13 2D10 + 16 2D10 + 17
- Shay dialect (Spoken) / (Written) 9 [56] / 6 [47] M.A. Striking 1,2,3,4 : 114, 109, 104, 99 DB (melee)/divine DB (missile)/divine DB (directed)/divine
- Erlin (Spoken) / (Written) 5 [44] / 3 [38] M.A. Nerves Strikes 1,2,3,4 : 109, 104, 99, 79 89 / 89 61 / 61 61 / 61
- Iylar (Spoken) / (Written) 3 [38] / 2 [35] Disarm (Unarmed), Subdual 146, 92 DB (area)/divine DB (basic)/divine AT
- Lugro (Spoken) / (Written) 3 [38] / 0 [14] Acrobatics, Climbing, Contortions 104, 96, 102 33 / 33 0 / 0 1
- (Spoken) / (Written) 0 [14] / 0 [14] Ambush (ranks), Silent Kill / [Silent death] 128 (15), 106 / 138 (18), 116 [106] Base Jump (m) Horizontal Vertical
- (Spoken) / (Written) 0 [14] / 0 [14] Stalking, Hiding (ninja outfit) 148, 147 (158, 157) Standing 77 23
- (Spoken) / (Written) 0 [14] / 0 [14] Concussion's Ways, Alertness 62, 54 Running 153 45
Fiche réalisée par Mathieu Hatt. Rolemaster the Standard System et Shadow World copyright Iron Crown Enterprise (I.C.E.) et Terry K. Amthor.